Everything here runs on the world you already built. Ember events are the one exception: they need the Ember module.
Journals & notes
The campaign's written record, searchable and editable from chat. Pull up the quest the duke gave you, jot down what the party promised, or read the lore page back before the reveal.
- What did the party promise the duke last session?
- Add a journal page with the riddle carved on the vault door.
All 10 tools
- List your journals · with their page names and folder paths
- Search journal titles and page text · each hit comes back with a snippet
- Read a whole journal entry as plain text
- Read a single journal page
- Create a journal entry · starting pages are optional
- Add a page to a journal · text, image, video, or PDF
- Rename a journal entry
- Rewrite a journal page
- Delete a journal and all its pages
- Delete one page from a journal
Prepping a published adventure for AIKnowledge & memory
A memory that carries the campaign between sessions. It reads and runs the story you bring; it doesn't invent one.
- Remember that the party still owes the blacksmith for the armour.
- What do we know about the Ashen Crown so far?
All 6 tools
- Search the whole campaign by meaning · journals, characters, scenes, and items
- Pull up what Familiar remembers · the campaign facts that survive between sessions
- Save a story fact to memory · it comes back in later sessions on its own
- Save a whole session of facts at once · up to 20 in one call
- Correct a remembered fact
- Retire a fact you no longer need · kept in history rather than erased
Staying consistent across sessionsRollable tables
Random encounters, loot drops, wild magic, anything you roll on a table. Familiar builds the table, rolls it, and reads the result back.
- Roll on the random encounter table for the swamp.
- Build a loot table for the bandit camp and roll it twice.
All 7 tools
- List your rollable tables · dice formula and how many results each one holds
- Search rollable tables by name or text
- Look up a table in full · its dice formula and every result on it
- Roll on a table and post the result
- Build a table with weighted or ranged results
- Change a table · its name, formula, or draw mode
- Delete a rollable table
Macros
The shortcuts you already built, run by name. Familiar writes new chat macros too, though script macros stay yours to write.
- Run my 'roll group stealth' macro.
- Make a chat macro that posts the tavern menu.
All 7 tools
- List your macros · with a preview of the command each one runs
- Read a macro in full
- Search macros by name or command
- Run a macro by name
- Create a chat macro
- Change a macro · its name, command, or icon
- Delete a macro
Folders
Campaigns outgrow their first layout. Keep yours tidy without dragging things around the sidebar by hand.
- Make a 'Chapter 3' folder and move every Stormpoint scene into it.
- Colour all the boss-fight folders red.
All 5 tools
- Show your folder layout at a glance
- Look inside a folder and everything it holds
- Create a folder for any document type · scenes, actors, journals, and the rest
- Change a folder · its name, colour, or where it sits
- Remove a folder without deleting its contents · everything inside drops to the top level
Ember events
Familiar fires whole scene beats on cue. Begin an event and it switches the scene, spawns the NPCs, cues the music, and opens the journal in one step. Needs the Ember module.
- Begin the 'Ambush at the bridge' event.
- Where is the party on the hex map right now?
All 6 tools
- List your Ember quest events and their status
- Look up an Ember event in full · its scene, NPCs, music, and outcomes
- Begin an Ember event and fire the whole beat
- Wrap up an Ember event and fire what follows
- Record the party's choices on an Ember event · for branching storylines
- Read the party's spot on the Ember hex map · and every hex next to them
World & system
The table's housekeeping. Pause the game, move the in-game clock forward for a long rest, see who's online, or set up an account for the friend joining this week.
- Advance time eight hours for the long rest.
- Pause the game.
All 7 tools
- Read your world's basics · game system and Foundry version
- Pause or unpause the game
- Check the in-game date and time
- Advance the in-game clock · for a rest, travel, or a narrative time skip
- List your players · their roles and who is online
- Look up one player · and every character they own
- Create a new player account
Chat messages
Speak into the table chat directly. Drop a description, whisper a clue to one player, or read back what was said a few messages ago.
- Whisper to the rogue that she spots a tripwire.
- Post the tavern menu to the chat.
All 2 tools
- Post a chat message · as a whisper, an emote, or formatted text
- Read back the recent chat log