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Capabilities

Everything the AI you connect can do in Foundry

195 tools across 24 domains, all on the DM's side of the table: the rules, the dice, the monsters, every NPC. You bring the adventure; Familiar runs it.

Your AI loads only the tools it needs for what you asked, never all 195 at once.

The rules engine is D&D 5e (2024) only: the Combat AI card below, the initiative roll, levelling a character up, and spell resolution. Everything else on this page runs on the system your world already uses. See what runs on your system

Combat & rules

Initiative, attacks, spells, damage, conditions. The mechanics that have to be exact, handled by Foundry's own dice and rules instead of an AI guessing. The engine behind them is D&D 5e (2024).

Combat & initiative

Run the whole encounter from the chat box. Roll initiative, take turns, apply damage and conditions, rest the party, and hand out XP, all without reaching for the tracker by hand.

  • Start combat, roll initiative for everyone, and play battle music.
  • The fireball catches the three goblins on the left. Roll their saves and apply the damage.
  • Give the party a long rest and split 450 XP between them.
All 17 tools
  • Start an encounter · every token on the scene joins the tracker
  • Start the encounter with initiative rolled
  • End the encounter and clear the tracker
  • Check the tracker · whose turn it is, initiative, HP, AC, conditions
  • Roll initiative and sort the turn order
  • Roll initiative for the monsters only · players still roll their own
  • Advance to the next turn
  • Move to the next round
  • Drop reinforcements into a live fight
  • Pull a combatant out · fled, banished, or gone
  • Set or clear a condition on a token · prone, poisoned, blinded
  • Apply one condition to a whole group at once
  • List the conditions your system supports
  • Apply damage to a group · temporary HP absorbed automatically
  • Heal the party or one character · capped at max HP
  • Run a short or long rest · HP, slots, and resources restored
  • Award XP, split evenly across the party
Running combat with AI

Combat AI

Hand the monsters' turns to the AI when you want a break from running them. It reads the battlefield and resolves the attack under real 5e (2024) rules. Reactions like Shield and Counterspell fire on their own. You stay the DM.

  • Run the ogre's turn: pick the best target and attack.
  • It's the lich's turn. Play it tactically.
  • Roll a death save for the downed fighter.
All 16 tools
  • Read the battlefield for a turn · who is up, everyone's HP and position, what they can do
  • Rank where a creature could move · cover and opportunity-attack risk weighed
  • Check who is caught in an area of effect · cone, line, circle, cube, ray, or cylinder, before it fires
  • List the recent combat actions · newest first, the last one is undoable
  • Resolve a creature's weapon attack · rolls against AC, doubles the crit dice, applies damage
  • Cast a creature's spell · spends the slot, rolls saves, tracks concentration
  • Resolve a full multiattack · every swing in one step
  • Resolve a grapple or shove · STR or DEX save, then Grappled or Prone
  • Activate a class feature or feat by name · Rage, Action Surge, Wild Shape
  • Move a creature on its turn · walk speed enforced
  • Take the Dash, Dodge, or Disengage action
  • Spend a legendary action between turns · charges tracked and recharged
  • Force a saving throw against a DC
  • Roll an ability or skill check against a DC
  • Roll a death save for a downed creature · the running count carries between rolls
  • Undo the last combat action · HP, slots, and effects rolled back
Running combat with AI

Active effects

Buffs, curses, and conditions that keep track of themselves. Add an effect with a timer and it ticks down on its own, so nobody forgets the blessing wore off three rounds ago.

  • Bless the front line for the next minute.
  • Give the boss resistance to fire until the end of the fight.
All 5 tools
  • List the effects on a character · buffs, debuffs, and spell effects
  • Look up one effect in full · what it changes and how long it lasts
  • Add a custom effect to a character · with an optional timer
  • Change an effect or toggle it on and off
  • Remove an effect from a character

Dice

One tool, every roll. Familiar parses any dice expression through Foundry, so the result is real and the maths is always right. No AI inventing a number.

  • Roll 4d6 keep highest three, six times, for stats.
  • Roll a d20 with advantage plus 7.
The tool
  • Roll any dice expression and post it to chat · advantage, keep-highest, and modifiers parsed

Characters & the party

Familiar brings no content of its own here. It works from what is installed in your world, so a book counts only once its compendium pack is in Foundry, not once it is on your shelf.

Characters & actors

Create, inspect, and update every PC and NPC at the table. Every edit writes to the real Foundry actor, not to a note in the chat log. Next session it is still there.

  • Make an NPC blacksmith and give the rogue access to him.
  • Level up Mira's wizard to 5 and add the new spell slots.
  • Show me the fighter's sheet.
All 16 tools
  • Pull up a full character sheet · abilities, HP, AC, skills, items, spells, bio
  • List the world's actors · with HP, AC, and level, filtered to PCs or NPCs
  • List the player characters · in summary or in full detail
  • Create a blank character or NPC from scratch
  • Clone a character · items, spells, and features come with it
  • Delete a character and its items for good
  • Update a character's sheet · its HP, ability scores, spell slots, and more
  • Rename a character · its token name changes to match
  • Level up a class · with HP, proficiency, and spell slots updated
  • Search a character's sheet · inventory, spells, and features
  • Look up one entry on a character in full · an item, a spell, or a feature
  • Update an item on a character · its level or whether it is equipped
  • Import an item or spell from a compendium · straight onto a character's sheet
  • Remove items from a character for good · spells and features too
  • Give a player access to a character
  • Take a player's access to a character away
Writing characters the AI can play

Items & loot

The loot and gear that lives in your world, not on a sheet yet. Hand a piece to a character and it becomes part of that sheet, where the character tools take over.

  • Create a flame tongue longsword for the hoard.
  • Find every potion in the world.
All 6 tools
  • List the loose items in your world · filter by type or folder
  • Search loose world items · by name or description text
  • Look up a world item in full · type, description, and properties
  • Create a world item · a weapon, a spell, gear, or a consumable
  • Update a world item · its name, art, or properties
  • Delete a world item for good

Compendium & rules

Reach into the books you already own. Ask for a stat block and it comes back as plain text, so you get the numbers you need without breaking the scene to dig through packs.

  • Spawn two wolves from the monster compendium near the forest edge.
  • Look up the stat block for an owlbear.
All 4 tools
  • Search your compendia · monsters, items, spells, journal entries
  • Pull a full stat block from a compendium · spells and items too, all as plain text
  • List every compendium pack · with its type and how much is in it
  • Spawn a monster or NPC from a compendium · it arrives in the world with its full stat block

Card decks

Cards, if your table runs on them: tarokka, initiative, loot. A dealt card moves out of the deck rather than copying, so what is left in the deck is really what is left.

  • Draw three tarokka cards for the reading.
  • Shuffle the loot deck and deal each player one card.
All 9 tools
  • List every card stack · decks, hands, and piles, with card counts
  • Search card stacks by stack name or card name
  • Look inside a stack · every card and whether it has been drawn
  • Create a new card stack · as a deck, a hand, or a pile
  • Rename a stack or change its type
  • Delete a stack and all its cards
  • Draw or deal cards from one stack to another
  • Shuffle a deck to randomise the order
  • Recall every dealt card back into the deck

Scenes, canvas & atmosphere

Almost every tool here acts on the scene that is currently active, so the map has to be open first. Walls, lights, sound and trigger zones are Foundry's own layers, and they behave exactly as they would if you had placed them by hand.

Scenes & tokens

Tokens come from the actors already in your world, so a whole ambush goes down in one batch. Delete a scene, though, and its tokens, walls and lights go with it.

  • Switch to the throne room and pull everyone there.
  • Place the four bandits behind the crates and hide them.
  • Drop the darkness to twilight and start light rain.
All 19 tools
  • Look at the active scene · size, grid, darkness, every token's position and HP
  • Look up any scene by name · size, grid, weather, background, and tokens
  • List your scenes with thumbnails · the active one is marked
  • Search your scenes by name
  • Create a blank scene
  • Change a scene · grid, size, background, or navigation
  • Delete a scene and everything on it
  • Switch the active scene · every player is pulled to it
  • Place tokens from your actors · a whole encounter in one batch
  • Move a token on the map outside combat
  • Change a token · hide, lock, resize, rotate, set disposition
  • Change several tokens at once
  • Remove tokens without deleting the actor
  • Set the scene darkness · daylight, twilight, or pitch black
  • Reset fog of war · the explored map goes dark again
  • List the weather effects you can use
  • Set or clear the weather on the scene · rain, fog, or snow
  • Grab an annotated snapshot of your canvas · with a numbered token legend
  • Pan and zoom the camera to a spot on the map

Canvas environment

Walls, doors, light, and sound: the atmosphere layer that makes a battle map feel like a place. Map pins live here too, each one linked to the journal entry behind it.

  • Light the braziers along the hall and lock the far door.
  • Add a waterfall sound by the river that gets louder up close.
All 18 tools
  • List the walls on the scene · with what each one blocks
  • Build walls · blocking sight, movement, light, or sound
  • Change a wall or turn it into a door · what it blocks, where its ends sit
  • Remove walls · vision and movement update instantly
  • Open, close, or lock a door
  • Slam every door on the scene shut at once
  • List the lights on the scene · with their colour and radius
  • Place a light · a torch, a lantern, a magical glow, or a patch of darkness
  • Change a light · colour, radius, animation, or position
  • Remove lights
  • List the ambient sounds placed on the scene
  • Drop a positional sound · a waterfall or tavern din that grows as you near it
  • Move a sound or change its volume and reach
  • Remove ambient sounds
  • List the map pins and what they link to
  • Pin a note on the map · linked to a journal entry
  • Move a map pin · change its label or relink it to another entry
  • Remove map pins

Canvas drawing

A tile can sit above the tokens, which is what keeps a roof over a building until you lift it. Drawings do less. They mark the map and leave the rules alone.

  • Circle the 20-foot blast where the fireball lands.
  • Lay a roof tile over the cabin so the inside stays hidden.
All 8 tools
  • List the tiles on the scene
  • Drop a tile image · decoration, an overlay, or a roof over the room
  • Move or resize a tile · restyle it or swap its image
  • Remove tiles from the scene
  • List the drawings on the scene
  • Draw a shape to mark the map · rectangle, circle, polygon, or freehand
  • Move or resize a drawing · recolour it or change its text
  • Remove drawings

Trigger regions

You draw the zone once and Foundry keeps watch from then on, firing the behaviour whenever a token trips it. Nobody has to remember it mid-fight.

  • Make the lava floor deal damage to anything standing in it.
  • Set a zone by the door that starts combat when the party steps through.
All 5 tools
  • List the trigger zones on the scene
  • Look up a zone · its shape and what it does
  • Draw a trigger zone · it fires when a token enters, leaves, or moves inside
  • Change a zone · its shape or what it triggers
  • Remove trigger zones

Sound, voice & images

The voices and the art run on your own provider keys, one for text-to-speech and one for images. The music needs neither. It plays the audio files already sitting in your Foundry world.

Audio & playlists

Run the soundtrack without touching the sidebar. Volume, crossfade, playback order, and a single stop that catches every sound at once.

  • Cue the tavern playlist and fade a soft lute track underneath.
  • Cut all the music. The scene just went silent.
All 14 tools
  • List your playlists · with their tracks and what's playing now
  • Search playlists by name or track
  • Look inside a playlist · every track, its volume, and its fade
  • Create a playlist · set to play in order, shuffled, or all at once
  • Rename a playlist or change how it plays
  • Delete a playlist and its tracks
  • Start a playlist
  • Stop a playlist
  • Cut every playing sound at once
  • Play a single track
  • Stop one track and leave the rest playing
  • Add a track to a playlist
  • Change a track's volume · or its loop and fade settings
  • Remove a track from a playlist

Voice generation

Give every NPC its own voice. Familiar speaks their lines aloud through your text-to-speech provider and remembers who sounds like whom, so the innkeeper always sounds like the innkeeper.

  • Have the innkeeper warn the party about the road, in his voice.
  • Read this tavern scene aloud, a different voice for each speaker.
All 4 tools
  • Speak a line aloud in a character's voice
  • Voice a whole back-and-forth scene · with a different voice for each character
  • Give a character or NPC a fixed voice
  • Check which voice a character is using
Giving your NPCs a voice

Image generation

Portraits, items, and concept art, generated inline in chat mid-session.

  • Make a portrait for the hooded stranger at the bar.
  • Draw the cursed amulet they just found.
The tool
  • Generate an image in chat · a character portrait, an item, or concept art

Scene generator

Describe the place and get a battle map for it. Familiar generates the background art from a prompt, image only, so you still own the walls and tokens. Ask for a few options and pick the one that fits.

  • Generate a foggy graveyard battle map, give me three options.
  • Use the second one as the scene background.
All 2 tools
  • Generate a battle-map background image · from a text prompt
  • Set one of the generated maps as the scene

Story, memory & your table

Everything here runs on the world you already built. Ember events are the one exception: they need the Ember module.

Journals & notes

The campaign's written record, searchable and editable from chat. Pull up the quest the duke gave you, jot down what the party promised, or read the lore page back before the reveal.

  • What did the party promise the duke last session?
  • Add a journal page with the riddle carved on the vault door.
All 10 tools
  • List your journals · with their page names and folder paths
  • Search journal titles and page text · each hit comes back with a snippet
  • Read a whole journal entry as plain text
  • Read a single journal page
  • Create a journal entry · starting pages are optional
  • Add a page to a journal · text, image, video, or PDF
  • Rename a journal entry
  • Rewrite a journal page
  • Delete a journal and all its pages
  • Delete one page from a journal
Prepping a published adventure for AI

Knowledge & memory

A memory that carries the campaign between sessions. It reads and runs the story you bring; it doesn't invent one.

  • Remember that the party still owes the blacksmith for the armour.
  • What do we know about the Ashen Crown so far?
All 6 tools
  • Search the whole campaign by meaning · journals, characters, scenes, and items
  • Pull up what Familiar remembers · the campaign facts that survive between sessions
  • Save a story fact to memory · it comes back in later sessions on its own
  • Save a whole session of facts at once · up to 20 in one call
  • Correct a remembered fact
  • Retire a fact you no longer need · kept in history rather than erased
Staying consistent across sessions

Rollable tables

Random encounters, loot drops, wild magic, anything you roll on a table. Familiar builds the table, rolls it, and reads the result back.

  • Roll on the random encounter table for the swamp.
  • Build a loot table for the bandit camp and roll it twice.
All 7 tools
  • List your rollable tables · dice formula and how many results each one holds
  • Search rollable tables by name or text
  • Look up a table in full · its dice formula and every result on it
  • Roll on a table and post the result
  • Build a table with weighted or ranged results
  • Change a table · its name, formula, or draw mode
  • Delete a rollable table

Macros

The shortcuts you already built, run by name. Familiar writes new chat macros too, though script macros stay yours to write.

  • Run my 'roll group stealth' macro.
  • Make a chat macro that posts the tavern menu.
All 7 tools
  • List your macros · with a preview of the command each one runs
  • Read a macro in full
  • Search macros by name or command
  • Run a macro by name
  • Create a chat macro
  • Change a macro · its name, command, or icon
  • Delete a macro

Folders

Campaigns outgrow their first layout. Keep yours tidy without dragging things around the sidebar by hand.

  • Make a 'Chapter 3' folder and move every Stormpoint scene into it.
  • Colour all the boss-fight folders red.
All 5 tools
  • Show your folder layout at a glance
  • Look inside a folder and everything it holds
  • Create a folder for any document type · scenes, actors, journals, and the rest
  • Change a folder · its name, colour, or where it sits
  • Remove a folder without deleting its contents · everything inside drops to the top level

Ember events

Familiar fires whole scene beats on cue. Begin an event and it switches the scene, spawns the NPCs, cues the music, and opens the journal in one step. Needs the Ember module.

  • Begin the 'Ambush at the bridge' event.
  • Where is the party on the hex map right now?
All 6 tools
  • List your Ember quest events and their status
  • Look up an Ember event in full · its scene, NPCs, music, and outcomes
  • Begin an Ember event and fire the whole beat
  • Wrap up an Ember event and fire what follows
  • Record the party's choices on an Ember event · for branching storylines
  • Read the party's spot on the Ember hex map · and every hex next to them

World & system

The table's housekeeping. Pause the game, move the in-game clock forward for a long rest, see who's online, or set up an account for the friend joining this week.

  • Advance time eight hours for the long rest.
  • Pause the game.
All 7 tools
  • Read your world's basics · game system and Foundry version
  • Pause or unpause the game
  • Check the in-game date and time
  • Advance the in-game clock · for a rest, travel, or a narrative time skip
  • List your players · their roles and who is online
  • Look up one player · and every character they own
  • Create a new player account

Chat messages

Speak into the table chat directly. Drop a description, whisper a clue to one player, or read back what was said a few messages ago.

  • Whisper to the rogue that she spots a tripwire.
  • Post the tavern menu to the chat.
All 2 tools
  • Post a chat message · as a whisper, an emote, or formatted text
  • Read back the recent chat log

Bring your own AI and start playing

Connect the AI you already use, install Familiar from Foundry's package browser, and these tools are live at your table.