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Capabilities

Everything Familiar can do in Foundry

Familiar gives the AI you already use 193 tools across 24 domains of D&D 5e. Here is all of it in plain English: what you can ask, and what happens when you do.

Everything here runs the DM's side of the table: the rules, the dice, the monsters, and every NPC. You bring the adventure; Familiar runs it. It loads only the handful of tools your AI needs for what you asked, so it stays fast and picks the right one.

Combat & rules

Initiative, attacks, spells, damage, conditions. The mechanics that have to be exact, handled by Foundry's own dice and rules instead of an AI guessing. Full combat automation is D&D 5e (2024); other game systems still get the general tools.

Combat & initiative

Run the whole encounter from the chat box. Roll initiative, take turns, apply damage and conditions, rest the party, and hand out XP, all without reaching for the tracker by hand.

  • Start combat, roll initiative for everyone, and play battle music.
  • The fireball catches the three goblins on the left. Roll their saves and apply the damage.
  • Mark the ogre prone, then move to the next turn.
  • Give the party a long rest and split 450 XP between them.
All 17 tools
  • Start an encounter and add every token on the scene to the tracker
  • Start the encounter and roll initiative in one step
  • End the encounter and clear the tracker
  • Check the tracker: whose turn it is, initiative, HP, AC, and conditions
  • Roll initiative and sort the turn order
  • Roll initiative for the monsters only, and let players roll their own
  • Advance to the next turn
  • Move the encounter to the next round
  • Drop reinforcements into a fight already underway
  • Pull a combatant out when they flee or fall
  • Put a condition on a token or clear it, like prone, poisoned, or blinded
  • Apply one condition to a whole group of tokens at once
  • List every condition your game system supports
  • Apply damage to a group in one pass, with temporary HP handled for you
  • Heal the whole party, or one character, up to their maximum
  • Run a short or long rest and restore HP, spell slots, and resources
  • Award XP, split evenly across the party

Combat AI

Hand the monsters' turns to the AI when you want a break from running them. It reads the battlefield and resolves attacks, spells, and saves with real 5e (2024) rules, firing reactions like Shield or Counterspell and features like Sneak Attack or Divine Smite at the right moment. You stay the DM.

  • Run the ogre's turn: pick the best target and attack.
  • It's the lich's turn. Play it tactically.
  • Roll a death save for the downed fighter.
All 15 tools
  • Read the battlefield for a turn: the active creature, every combatant's HP and position, and what it can do
  • Score the smart places a creature could move, with cover and opportunity-attack risk
  • Find who is caught in an area of effect before it goes off, across cone, line, circle, cube, or ray
  • List the recent combat actions that can still be undone
  • Resolve a creature's weapon attack: roll against AC, handle the crit, and apply damage
  • Cast a creature's spell: spend the slot, roll the saves, apply the result, and track concentration
  • Resolve a full multiattack, every swing in one step
  • Resolve a grapple or shove with the right save and result
  • Move a creature on its turn, within its speed
  • Take the Dash, Dodge, or Disengage action
  • Spend a legendary action between turns and track the charges
  • Force a saving throw against a DC and report the result
  • Roll an ability or skill check against a DC
  • Roll a death save for a downed creature and keep the count
  • Undo the last combat action and restore what it changed

Active effects

Buffs, curses, and conditions that keep track of themselves. Add an effect with a timer and it ticks down on its own, so nobody forgets the blessing wore off three rounds ago.

  • Bless the front line for the next minute.
  • Give the boss resistance to fire until the end of the fight.
All 5 tools
  • List the buffs, debuffs, and spell effects on a character
  • Look up one effect in full: what it changes and how long it lasts
  • Add a custom buff, debuff, or status, with an optional timer
  • Change an effect, or toggle it on and off
  • Remove an effect from a character

Dice

One tool, every roll. Familiar parses any dice expression through Foundry, so the result is real and the math is always right. No AI inventing a number.

  • Roll 4d6 keep highest three, six times, for stats.
  • Roll a d20 with advantage plus 7.
The tool
  • Roll any dice expression and post it to chat, with advantage, keep-highest, and modifiers parsed

Characters & the party

The people, gear, and decks at your table. Build characters and NPCs, pull monsters and items from the books you already own, and run whatever cards your game leans on.

Characters & actors

Create, inspect, and update every PC and NPC at the table. Build a character from scratch, clone one, level a class up, hand a sheet to a player, or just pull up a stat block mid-scene.

  • Make an NPC blacksmith and give the rogue access to him.
  • Level up Mira's wizard to 5 and add the new spell slots.
  • Show me the fighter's sheet.
All 16 tools
  • Pull up a full character sheet: abilities, HP, AC, skills, items, spells, and bio
  • List the world's actors with HP, AC, and level, filtered to PCs, NPCs, or both
  • List the player characters, in summary or full detail
  • Create a blank character or NPC from scratch
  • Clone a character with all its items, spells, and features
  • Delete a character and everything it owns, for good
  • Update a character's HP, ability scores, spell slots, and more
  • Rename a character and sync its token name to match
  • Level up a class: raise the level, add HP, and update proficiency and slots
  • Search a character's inventory, spells, and features
  • Look up one item, spell, or feature on a character in full
  • Update an item on a character, like its level or equipped state
  • Import an item or spell from a compendium onto a sheet
  • Remove items, spells, or features from a character
  • Give a player access to a character
  • Take a player's access to a character away

Items & loot

The loot and gear that lives in your world, not on a sheet yet. Make a magic sword, tweak its properties, or find that potion you stashed three sessions ago.

  • Create a flame tongue longsword for the hoard.
  • Find every potion in the world.
All 6 tools
  • List the loose items in your world, filtered by type or folder
  • Search loose world items by name or description
  • Look up a world item in full: type, description, and properties
  • Create a world item: a weapon, spell, piece of gear, or consumable
  • Update a world item's name, art, or properties
  • Delete a world item for good

Compendium & rules

Reach into the books you already own. Search your compendia, read a stat block as plain text, and spawn the monster you need without breaking the scene to dig through packs.

  • Spawn two wolves from the monster compendium near the forest edge.
  • Look up the stat block for an owlbear.
All 4 tools
  • Search your compendia for monsters, items, spells, or journal entries
  • Pull a full stat block, spell, or item from a compendium as plain text
  • List every compendium pack and how much is in it
  • Drop a monster or NPC from a compendium straight into the world

Card decks

If your table runs on cards, a tarokka deck, initiative cards, a loot deck, Familiar deals them. Create a deck, draw a hand, shuffle, and reset between sessions.

  • Draw three tarokka cards for the reading.
  • Shuffle the loot deck and deal each player one card.
All 9 tools
  • List every deck, hand, and pile with its card count
  • Search card stacks by stack name or card name
  • Look inside a stack: every card and whether it's been drawn
  • Create a new deck, hand, or pile
  • Rename a stack or change its type
  • Delete a stack and all its cards
  • Draw or deal cards from one stack to another
  • Shuffle a deck to randomise the order
  • Recall every dealt card back into the deck

Scenes, canvas & atmosphere

Build the place and dress it. Lay out the scene and place the tokens, then work the light, weather, sound, and trigger zones that turn a battle map into somewhere your players believe in.

Scenes & tokens

Set the stage and run the board. Place a whole encounter of tokens, move them, dim the lights, roll in the weather, and pull everyone to the next scene, all from the chat box.

  • Switch to the throne room and pull everyone there.
  • Place the four bandits behind the crates and hide them.
  • Drop the darkness to twilight and start light rain.
All 19 tools
  • Look at the active scene: its size, grid, darkness, and every token's position and HP
  • Look up any scene by name: size, grid, weather, background, and tokens
  • List your scenes with thumbnails and which one is active
  • Search your scenes by name
  • Create a blank scene
  • Change a scene's grid, size, background, or navigation
  • Delete a scene and everything on it
  • Switch the active scene and pull every player to it
  • Place tokens from your actors, a whole encounter in one batch
  • Move a token to a spot on the map outside combat
  • Change a token: hide it, lock it, resize, rotate, or set its disposition
  • Change several tokens at once
  • Remove token placements without deleting the underlying actor
  • Set the scene darkness, from daylight to twilight to pitch black
  • Reset fog of war and hide the explored map again
  • List the weather effects you can drop on a scene
  • Set weather on the scene, rain, fog, or snow, or clear it
  • Grab an annotated snapshot of your canvas with a numbered token legend
  • Pan and zoom the camera to a spot on the map

Canvas environment

Walls, doors, light, and sound: the atmosphere layer that makes a battle map feel like a place. Light the torches, lock the doors, and let the waterfall get louder as the party draws near.

  • Light the braziers along the hall and lock the far door.
  • Add a waterfall sound by the river that gets louder up close.
All 18 tools
  • List the walls on the scene and what each one blocks
  • Build walls that block sight, movement, light, or sound
  • Change a wall's blocking, turn it into a door, or move it
  • Remove walls and update vision and movement instantly
  • Open, close, or lock a door
  • Slam every door on the scene shut at once
  • List the lights on the scene with their colour and radius
  • Place a light: a torch, a lantern, a magical glow, or a patch of darkness
  • Change a light's colour, radius, animation, or position
  • Remove lights
  • List the ambient sounds placed on the scene
  • Drop a positional sound, a waterfall or tavern din that grows as you near it
  • Move an ambient sound or change its volume and reach
  • Remove ambient sounds
  • List the map pins and what they link to
  • Pin a note on the map, linked to a journal entry
  • Move a map pin or relink it to a different entry
  • Remove map pins

Canvas drawing

Mark up the map. Drop a roof tile over a building, sketch the blast radius of the next spell, or circle the spot where the trap will spring.

  • Circle the 20-foot blast where the fireball lands.
  • Lay a roof tile over the cabin so the inside stays hidden.
All 8 tools
  • List the tiles on the scene
  • Drop a tile image: decoration, an overlay, or a roof over the room
  • Move, resize, or restyle a tile, or swap its image
  • Remove tiles from the scene
  • List the drawings on the scene
  • Draw a shape, a rectangle, circle, polygon, or freehand, to mark the map
  • Move, resize, recolour, or relabel a drawing
  • Remove drawings

Trigger regions

Invisible zones that react on their own. Mark the lava as damaging ground or the threshold that springs the ambush, and it fires the moment a token crosses it.

  • Make the lava floor deal damage to anything standing in it.
  • Set a zone by the door that starts combat when the party steps through.
All 5 tools
  • List the trigger zones on the scene
  • Look up a zone: its shape and what it does
  • Draw a zone that fires when a token enters, leaves, or moves through it
  • Change a zone, its shape or what it triggers
  • Remove trigger zones

Sound, voice & images

The sound, voice, and art that pull players into the moment. Cue the music, give every NPC a voice, and conjure a portrait or a battle map without breaking the scene.

Audio & playlists

Run the soundtrack from the chat box. Cue a battle track the moment initiative rolls, fade a tavern playlist under the conversation, or cut every sound when the room goes quiet.

  • Cue the tavern playlist and fade a soft lute track underneath.
  • Start battle music and crossfade out the exploration track.
  • Cut all the music. The scene just went silent.
All 14 tools
  • List your playlists with what's in them and what's playing
  • Search playlists by name or track
  • Look inside a playlist: every track, its volume, and fade
  • Create a playlist, set to play in order, shuffle, or all at once
  • Rename a playlist or change how it plays and fades
  • Delete a playlist and its tracks
  • Start a playlist
  • Stop a playlist
  • Cut every playing sound at once
  • Play a single track
  • Stop one track and leave the rest playing
  • Add a track to a playlist
  • Change a track's volume, loop, or fade
  • Remove a track from a playlist

Voice generation

Give every NPC its own voice. Familiar speaks their lines aloud through your text-to-speech provider and remembers who sounds like whom, so the innkeeper always sounds like the innkeeper.

  • Have the innkeeper warn the party about the road, in his voice.
  • Read this tavern scene aloud, a different voice for each speaker.
All 4 tools
  • Speak a line aloud in a character's voice
  • Voice a whole back-and-forth scene, a different voice per character
  • Give a character or NPC a fixed voice
  • Check which voice a character is using

Image generation

Need a face for the stranger who just walked in? Generate a portrait, an item, or a piece of concept art inline in chat, mid-session, without leaving the table.

  • Make a portrait for the hooded stranger at the bar.
  • Draw the cursed amulet they just found.
The tool
  • Generate an image in chat: a character portrait, an item, or concept art

Scene generator

Describe the place and get a battle map for it. Familiar generates the background art from a prompt, image only, so you still own the walls and tokens. Ask for a few options and pick the one that fits.

  • Generate a foggy graveyard battle map, give me three options.
  • Use the second one as the scene background.
All 2 tools
  • Generate a battle-map background from a text prompt
  • Pick your favourite from a batch of generated maps and set it as the scene

Story, memory & your table

The story you're telling and the table you run it on. Search the journals, remember what matters across sessions, roll on your tables, fire your macros, keep the world organised, and run scripted Ember events.

Journals & notes

The campaign's written record, searchable and editable from chat. Pull up the quest the duke gave you, jot down what the party promised, or read the lore page back before the reveal.

  • What did the party promise the duke last session?
  • Add a journal page with the riddle carved on the vault door.
All 10 tools
  • List your journals with their pages and folders
  • Search journal titles and page text, with snippets
  • Read a whole journal entry as plain text
  • Read a single journal page
  • Create a journal entry, with starting pages if you want
  • Add a page to a journal: text, image, video, or PDF
  • Rename a journal entry
  • Rewrite a journal page
  • Delete a journal and all its pages
  • Delete one page from a journal

Knowledge & memory

A memory that holds the campaign together across sessions. It remembers the names, the debts, the promises your party made, and brings them back when they matter. It reads and runs the story you bring; it doesn't invent one.

  • Remember that the party still owes the blacksmith for the armour.
  • What do we know about the Ashen Crown so far?
All 5 tools
  • Search the whole campaign by meaning: journals, characters, scenes, and items
  • Pull up the campaign facts Familiar remembers across sessions
  • Save a story fact to remember, so it comes back in future sessions
  • Correct a remembered fact
  • Retire a fact you no longer need, kept in history

Rollable tables

Random encounters, loot drops, wild magic, anything you roll on a table. Familiar builds the table, rolls it, and reads the result back, so the dice decide and you keep moving.

  • Roll on the random encounter table for the swamp.
  • Build a loot table for the bandit camp and roll it twice.
All 7 tools
  • List your rollable tables with their dice and results
  • Search rollable tables by name or text
  • Look up a table: its dice and every result on it
  • Roll on a table and post the result
  • Build a table with weighted or ranged results
  • Change a table, its name, formula, or draw mode
  • Delete a rollable table

Macros

The shortcuts you already built, run by name. Familiar lists, reads, and fires your macros, and can write new chat macros, so a one-line ask triggers the thing you set up months ago.

  • Run my 'roll group stealth' macro.
  • Make a chat macro that posts the tavern menu.
All 7 tools
  • List your macros with a preview of what each one does
  • Read a macro in full
  • Search macros by name or command
  • Run a macro by name
  • Create a chat macro
  • Change a macro's name, command, or icon
  • Delete a macro

Folders

Keep a sprawling campaign tidy without dragging things around the sidebar by hand. File scenes, NPCs, and journals into folders, recolour them, and reshuffle the lot when the campaign outgrows its first layout.

  • Make a 'Chapter 3' folder and move every Stormpoint scene into it.
  • Colour all the boss-fight folders red.
All 5 tools
  • Show your folder layout at a glance
  • Look inside a folder and everything it holds
  • Create a folder for scenes, actors, journals, or any document type
  • Rename, recolour, or re-nest a folder
  • Remove a folder; the documents inside drop to the top level, nothing is deleted

Ember events

If you run the Ember module, Familiar fires whole scene beats on cue. Begin an event and it switches the scene, spawns the NPCs, cues the music, and opens the journal in one step. Needs the Ember module.

  • Begin the 'Ambush at the bridge' event.
  • Where is the party on the hex map right now?
All 6 tools
  • List your Ember quest events and their status
  • Look up an event in full: its scene, NPCs, music, and outcomes
  • Begin an event: switch the scene, spawn NPCs, start music, open the journal
  • Wrap up an event and fire what happens after
  • Record the party's choices on an event for branching storylines
  • Read the party's spot on the Ember hex map and what's around them

World & system

The table's housekeeping. Pause the game, move the in-game clock forward for a long rest, see who's online, or set up an account for the friend joining this week.

  • Advance time eight hours for the long rest.
  • Pause the game.
All 7 tools
  • Read your world's basics: game system, version, and who is online
  • Pause or unpause the game
  • Check the in-game date and time
  • Advance the clock for a rest, travel, or a time skip
  • List your players, their roles, and who is online
  • Look up one player and the characters they own
  • Create a new player account

Chat messages

Speak into the table chat directly. Drop a description, whisper a clue to one player, or read back what was said a few messages ago.

  • Whisper to the rogue that she spots a tripwire.
  • Post the tavern menu to the chat.
All 2 tools
  • Post a chat message: a whisper, an emote, or formatted text
  • Read back the recent chat log

Bring your own AI and start playing

Connect the AI you already use, paste the manifest URL into Foundry, and these tools are live at your table.