The story you're telling and the table you run it on. Search the journals, remember what matters across sessions, roll on your tables, fire your macros, keep the world organised, and run scripted Ember events.
Journals & notes
The campaign's written record, searchable and editable from chat. Pull up the quest the duke gave you, jot down what the party promised, or read the lore page back before the reveal.
- What did the party promise the duke last session?
- Add a journal page with the riddle carved on the vault door.
All 10 tools
- List your journals with their pages and folders
- Search journal titles and page text, with snippets
- Read a whole journal entry as plain text
- Read a single journal page
- Create a journal entry, with starting pages if you want
- Add a page to a journal: text, image, video, or PDF
- Rename a journal entry
- Rewrite a journal page
- Delete a journal and all its pages
- Delete one page from a journal
Knowledge & memory
A memory that holds the campaign together across sessions. It remembers the names, the debts, the promises your party made, and brings them back when they matter. It reads and runs the story you bring; it doesn't invent one.
- Remember that the party still owes the blacksmith for the armour.
- What do we know about the Ashen Crown so far?
All 5 tools
- Search the whole campaign by meaning: journals, characters, scenes, and items
- Pull up the campaign facts Familiar remembers across sessions
- Save a story fact to remember, so it comes back in future sessions
- Correct a remembered fact
- Retire a fact you no longer need, kept in history
Rollable tables
Random encounters, loot drops, wild magic, anything you roll on a table. Familiar builds the table, rolls it, and reads the result back, so the dice decide and you keep moving.
- Roll on the random encounter table for the swamp.
- Build a loot table for the bandit camp and roll it twice.
All 7 tools
- List your rollable tables with their dice and results
- Search rollable tables by name or text
- Look up a table: its dice and every result on it
- Roll on a table and post the result
- Build a table with weighted or ranged results
- Change a table, its name, formula, or draw mode
- Delete a rollable table
Macros
The shortcuts you already built, run by name. Familiar lists, reads, and fires your macros, and can write new chat macros, so a one-line ask triggers the thing you set up months ago.
- Run my 'roll group stealth' macro.
- Make a chat macro that posts the tavern menu.
All 7 tools
- List your macros with a preview of what each one does
- Read a macro in full
- Search macros by name or command
- Run a macro by name
- Create a chat macro
- Change a macro's name, command, or icon
- Delete a macro
Folders
Keep a sprawling campaign tidy without dragging things around the sidebar by hand. File scenes, NPCs, and journals into folders, recolour them, and reshuffle the lot when the campaign outgrows its first layout.
- Make a 'Chapter 3' folder and move every Stormpoint scene into it.
- Colour all the boss-fight folders red.
All 5 tools
- Show your folder layout at a glance
- Look inside a folder and everything it holds
- Create a folder for scenes, actors, journals, or any document type
- Rename, recolour, or re-nest a folder
- Remove a folder; the documents inside drop to the top level, nothing is deleted
Ember events
If you run the Ember module, Familiar fires whole scene beats on cue. Begin an event and it switches the scene, spawns the NPCs, cues the music, and opens the journal in one step. Needs the Ember module.
- Begin the 'Ambush at the bridge' event.
- Where is the party on the hex map right now?
All 6 tools
- List your Ember quest events and their status
- Look up an event in full: its scene, NPCs, music, and outcomes
- Begin an event: switch the scene, spawn NPCs, start music, open the journal
- Wrap up an event and fire what happens after
- Record the party's choices on an event for branching storylines
- Read the party's spot on the Ember hex map and what's around them
World & system
The table's housekeeping. Pause the game, move the in-game clock forward for a long rest, see who's online, or set up an account for the friend joining this week.
- Advance time eight hours for the long rest.
- Pause the game.
All 7 tools
- Read your world's basics: game system, version, and who is online
- Pause or unpause the game
- Check the in-game date and time
- Advance the clock for a rest, travel, or a time skip
- List your players, their roles, and who is online
- Look up one player and the characters they own
- Create a new player account
Chat messages
Speak into the table chat directly. Drop a description, whisper a clue to one player, or read back what was said a few messages ago.
- Whisper to the rogue that she spots a tripwire.
- Post the tavern menu to the chat.
All 2 tools
- Post a chat message: a whisper, an emote, or formatted text
- Read back the recent chat log